<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>CGR8</name>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>store_vr9.png</image>
         <price>15000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>CAMARA</brand>
        <category>grapeTrailers</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>cgr8.i3d</filename>
        <size width="2.7" length="5.75" height="2.75" lengthOffset="0.4"/>
        <sounds volumeFactor="1.8"/>
        <components maxMass="10000">
            <component centerOfMass="0 0.8 0.65" solverIterationCount="10" mass="2518"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <mapHotspot type="TRAILER" />
    </base>
	
    <baseColorConfigurations useDefaultColors="false">
        <baseColorConfiguration color="0.005 0.155 0.13" name="$l10n_configuration_valueDefault"/>
		
        <material materialSlotName="cgr8_green_mat"/>
    </baseColorConfigurations>

    <wheels>
        <wheelConfigurations tireCategories="TRUCK">
            <tireCombination brand="CONTINENTAL" names="offRoadHCS"/>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" saveId="DEFAULT">
                <wheels>
                    <wheel dimensions="445_65R22_5" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.8" repr="wheelLeft"   forcePointRatio="0.5" initialCompression="25" suspTravel="0.12" spring="67" damper="50" yOffset="0.01" frictionScale="2"/>
                    </wheel>
                    <wheel dimensions="445_65R22_5" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.8" repr="wheelRight"   forcePointRatio="0.5" initialCompression="25" suspTravel="0.12" spring="67" damper="50" yOffset="0.01" frictionScale="2"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <hubMaterial useBaseColor="true"/>

        <hubs>
            <hub linkNode="wheelLeft"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.28 0.335 0.335" offset="0.003"/>
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.28 0.335 0.335" offset="0.003"/>
        </hubs>
    </wheels>

    <rimColorConfigurations>
        <rimColorConfiguration color="0.445 0.325 0.045" name="$l10n_configuration_valueDefault"/>
    </rimColorConfigurations>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.66" />
        </inputAttacherJoints>
        <brakeForce force="0.45" maxForce="1.8" maxForceMass="10000"/>
        <support animationName="moveSupport" />

        <sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="5" isLocalSound="true" pitchScale="0.9">
                <volume indoor="0.6" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.07" modifiedValue="0.4"/>
                    <modifier type="WHEEL_SUSPENSION" value="-0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.07" modifiedValue="0.4"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="2" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="2" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.75" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03"  length="1.75" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0|0" linkNode="hydraulicIn01_detached_connector"  	filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="0|0" linkNode="hydraulicOut01_detached_connector" 	filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detached_connector"  	filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn03_detached_connector"  	filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight linkNode="rearLightW125_left" filename="lights/rearLightW125_left.xml" />
        <sharedLight linkNode="rearLightW125_right" filename="lights/rearLightW125_right.xml" />
        <sharedLight linkNode="sideMarker01_left" filename="$data/shared/assets/lights/lizard/sideMarker04_left.xml" />
        <sharedLight linkNode="sideMarker01_right" filename="$data/shared/assets/lights/lizard/sideMarker04_right.xml" />
        <sharedLight linkNode="reflectorWhiteRound_01" filename="$data/shared/assets/reflectors/lizard/whiteRound_02.xml" />
        <sharedLight linkNode="reflectorWhiteRound_02" filename="$data/shared/assets/reflectors/lizard/whiteRound_02.xml" />
        <sharedLight linkNode="reflectorYellowRound_01" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="reflectorYellowRound_02" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="reflectorYellowRound_03" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="reflectorYellowRound_04" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="reflectorYellowRound_05" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="reflectorYellowRound_06" filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="plateNumberLight05_01" filename="$data/shared/assets/lights/lizard/plateNumberLight05.xml" />
        <sharedLight linkNode="plateNumberLight05_02" filename="$data/shared/assets/lights/lizard/plateNumberLight05.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <light node="licensePlateLightHigh" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh2" />
                <reverseLight node="reverseLightHigh1" />
            </high>
        </realLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack"  position="BACK" preferedType="ELONGATED" placementArea="0.15 0.25 0.15 0.25"/>
    </licensePlates>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="0" >
                    <foldingPart animationName="folding" speedScale="1.0" />
                </foldingParts>
              </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="moveSupport">
            <part node="support" 		startTime="0" 	endTime="0.1" startTrans="0.125 0.556 2.420" endTrans="0.095 0.556 2.420" 	startRot="90 0 0"  endRot="0 0 0" />
		    <part node="supportArm" 	startTime="0.1" endTime="1.1" startTrans="0.045 -0.309 0"	 endTrans="0.045 -0.559 0" />
            <part node="supportArmRot" 	startTime="0.1" endTime="1.1" 																startRot="1080 0 0" endRot="0 0 0" />

            <sound template="slideOpen" startTime="0.01" endTime="0.99" volumeScale="2" pitchScale="2" linkNode="supportArm"/>
            <sound template="hingeImp" startTime="0.1" direction="-1" volumeScale="0.6" linkNode="supportArm"/>
        </animation>
		
        <animation name="tipAnimationBack">
            <part node="body_vis"    startTime="0.0" endTime="14" startRot="0 0 0" endRot="-80 0 0"/>
            <part node="effectJoint" startTime="0.0" endTime="14" startRot="0 0 0" endRot="80 0 0"/>

            <sound template="thudVar2"              startTime="0.01"  direction="1"  volumeScale="3.0" pitchScale="0.7"/>
            <sound template="cylinderPunch"         startTime="0.01"  direction="-1" volumeScale="0.6" pitchScale="0.8"/>
            <sound template="hingeMedium03"         startTime="4"     direction="0"  volumeScale="3"   pitchScale="0.6" />
            <sound template="hingeMedium02"         startTime="10"    direction="0"  volumeScale="2"   pitchScale="0.6" />
            <sound template="hingeMedium"           startTime="13"    direction="0"  volumeScale="2"   pitchScale="0.4" />
            <sound template="metalLowVar2"          startTime="13.99" direction="1"  volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose"            startTime="13.99" direction="1"  volumeScale="1.6" pitchScale="0.6"/>
            <sound template="clackVar6"             startTime="13.99" direction="1"  volumeScale="0.6" pitchScale="0.5"/>
            <sound template="cylinderPunch"         startTime="13.99" direction="1"  volumeScale="1.0" pitchScale="0.9"/>
            <sound template="thudVar2"              startTime="13.9"  direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="clackVar6"             startTime="13.99" direction="-1" volumeScale="0.8" pitchScale="0.3"/>
            <sound template="clackVar1"             startTime="0.1"   direction="-1" volumeScale="0.8" pitchScale="0.7"/>
            <sound template="metalLowVar2"          startTime="0.01"  direction="-1" volumeScale="2.0" pitchScale="0.6"/>
            <sound template="metalLowVar3"          startTime="0.1"   direction="-1" volumeScale="2.0" pitchScale="0.7"/>
            <sound template="metalLowVar2"          startTime="0.1"   direction="-1" volumeScale="2.0" pitchScale="0.9"/>
            <sound template="trailerCloseImpact_01" startTime="0.1"   direction="-1" volumeScale="0.7" pitchScale="0.7"/>
            <sound template="trailerCloseImpact_02" startTime="0.1"   direction="-1" volumeScale="0.7" pitchScale="0.7"/>
            <sound template="hingeImp"              startTime="0.1"   direction="-1" volumeScale="0.2" pitchScale="0.9"/>
            <sound template="trailerCloseImpact_02" startTime="13.99" direction="1"  volumeScale="1"   pitchScale="0.9"/>
        </animation>
		
        <animation name="folding">
            <part node="chassis_vis" startTime="0.0" endTime="14" 	startTrans="0 1.06 -1.579" endTrans="0 2.31 -1.579"/>
            <part node="bodyArm02" 	 startTime="0.0" endTime="14" 															startRot="2.547 0 0" endRot="26.185 0 0"/>
            <part node="bodyArm01" 	 startTime="0.0" endTime="14" 															startRot="-2.547 0 0" endRot="-26.185 0 0"/>

            <sound template="hydraulicClose01"          startTime="0.01" endTime="13.99" volumeScale="4"   pitchScale="0.7" />
            <sound template="sheetImp02"                startTime="13.99" direction="1"  volumeScale="3"   pitchScale="0.8" />
            <sound template="vibratingImp"              startTime="13.99" direction="1"  volumeScale="1.3"   pitchScale="1" />
            <sound template="trailerCloseImpact_01"     startTime="13.95" direction="1"  volumeScale="0.7"   pitchScale="0.7" />
            <sound template="clackVar6"                 startTime="0.01"                volumeScale="1.7" pitchScale="0.7" />
            <sound template="sheetImp02"                startTime="0.01"                volumeScale="3"   pitchScale="0.8" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="body_vis" playSound="true" >
                <dependentPart node="bodyHydraulic" />
            </movingTool>
            <movingTool node="bodyArm01" playSound="true" >
                <dependentPart node="chassisHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
			<movingPart node="bodyHydraulic" referencePoint="bodyHydraulicRef" referenceFrame="bodyHydraulicPunch01" lockAxis="1">
                <translatingPart node="bodyHydraulicPunch01" />
                <translatingPart node="bodyHydraulicPunch02" />
                <translatingPart node="bodyHydraulicPunch03" />
                <translatingPart node="bodyHydraulicPunch04" />
            </movingPart>
			<movingPart node="chassisHydraulic" referencePoint="chassisHydraulicRef " referenceFrame="chassisHydraulicPunch01" lockAxis="1">
                <translatingPart node="chassisHydraulicPunch01" />
                <translatingPart node="chassisHydraulicPunch02" />
            </movingPart>
        </movingParts>

        <sounds>
            <actionSound template="hydraulicOpen02" pitchScale="0.5" volumeScale="0.9" linkNode="bodyHydraulic" actionNames="TRANSLATING_POS" nodes="bodyHydraulic">
                <pitch dropOffFactor="1.1" dropOffTime="0.2" />
            </actionSound>
            <actionSound template="hydraulicOpen02" pitchScale="0.4" volumeScale="0.5" linkNode="bodyHydraulic" actionNames="TRANSLATING_NEG" nodes="bodyHydraulic"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch01"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch02"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch03"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch04"/>
            <actionSound template="hydraulicOpen02" pitchScale="0.5" volumeScale="0.9" linkNode="chassisHydraulic" actionNames="TRANSLATING_POS" nodes="chassisHydraulic">
                <pitch dropOffFactor="1.1" dropOffTime="0.2" />
            </actionSound>
            <actionSound template="hydraulicOpen02" pitchScale="0.4" volumeScale="0.5" linkNode="chassisHydraulic" actionNames="TRANSLATING_NEG" nodes="chassisHydraulic"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="chassisHydraulic" actionNames="TRANSLATING_END_NEG" nodes="chassisHydraulicPunch01"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="chassisHydraulic" actionNames="TRANSLATING_END_NEG" nodes="chassisHydraulicPunch02"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypes="GRAPE OLIVE" capacity="8500" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="fillAutoAimTargetNode" startZ="0.25" endZ="4.00" invert="false" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.12" maxAllowedHeapAngle="25" fillUnitIndex="1" retessellateTop="true"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo02" width="1.5" length="1.0" minHeight="1" priority="2"/>
                <node node="unloadInfo01" width="1.5" length="1.0" priority="1"/>
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.4"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="650" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="2.0" length="0.5" zOffset="-1" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="effectGrainBack" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="8"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" useSize="true"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.155 " maxX="1.155 " minZ="-2.2" maxZ="1.835" yOffset="1.1" />
        <bendingNode minX="-0.1" maxX="0.1" minZ="1.8" maxZ="3" yOffset="0.61" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="cgr8_main_component1" node="0>" />
        <i3dMapping id="cgr8_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="support" node="0>0|0|1" />
        <i3dMapping id="supportArm" node="0>0|0|1|0" />
        <i3dMapping id="supportArmRot" node="0>0|0|1|1" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|2|0|0" />
        <i3dMapping id="hydraulicIn01_detached_connector" node="0>0|0|2|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|2|1|0" />
        <i3dMapping id="hydraulicOut01_detached_connector" node="0>0|0|2|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|2|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|2|2|0" />
        <i3dMapping id="hydraulicIn02_detached_connector" node="0>0|0|2|2|0|0" />
        <i3dMapping id="hydraulicIn03" node="0>0|0|2|3" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|2|3|0" />
        <i3dMapping id="hydraulicIn03_detached_connector" node="0>0|0|2|3|0|0" />
        <i3dMapping id="wheelLeft" node="0>0|1|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1" />
        <i3dMapping id="rearLightW125_left" node="0>0|2|0|0" />
        <i3dMapping id="rearLightW125_right" node="0>0|2|0|1" />
        <i3dMapping id="sideMarker01_left" node="0>0|2|0|2" />
        <i3dMapping id="sideMarker01_right" node="0>0|2|0|3" />
        <i3dMapping id="plateNumberLight05_01" node="0>0|2|0|4" />
        <i3dMapping id="plateNumberLight05_02" node="0>0|2|0|5" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|1|0" />
        <i3dMapping id="backLightsHigh2" node="0>0|2|1|1" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|2|1|2" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|2|1" />
        <i3dMapping id="reverseLightHigh1" node="0>0|2|3|0" />
        <i3dMapping id="chassis_vis" node="0>0|3|0" />
        <i3dMapping id="body_vis" node="0>0|3|0|0" />
        <i3dMapping id="bodyHydraulicRef" node="0>0|3|0|0|0" />
        <i3dMapping id="reflectorWhiteRound_01" node="0>0|3|0|0|1|0" />
        <i3dMapping id="reflectorWhiteRound_02" node="0>0|3|0|0|1|1" />
        <i3dMapping id="reflectorYellowRound_01" node="0>0|3|0|0|1|2" />
        <i3dMapping id="reflectorYellowRound_02" node="0>0|3|0|0|1|3" />
        <i3dMapping id="reflectorYellowRound_03" node="0>0|3|0|0|1|4" />
        <i3dMapping id="reflectorYellowRound_04" node="0>0|3|0|0|1|5" />
        <i3dMapping id="reflectorYellowRound_05" node="0>0|3|0|0|1|6" />
        <i3dMapping id="reflectorYellowRound_06" node="0>0|3|0|0|1|7" />
        <i3dMapping id="exactFillRootNode" node="0>0|3|0|0|2|0" />
        <i3dMapping id="fillVolume" node="0>0|3|0|0|2|1" />
        <i3dMapping id="fillAutoAimTargetNode" node="0>0|3|0|0|2|2" />
        <i3dMapping id="unloadInfo01" node="0>0|3|0|0|2|3" />
        <i3dMapping id="unloadInfo02" node="0>0|3|0|0|2|4" />
        <i3dMapping id="effects" node="0>0|3|0|0|3" />
        <i3dMapping id="particlesBack" node="0>0|3|0|0|3|0" />
        <i3dMapping id="effectNodesBack" node="0>0|3|0|0|3|0|0" />
        <i3dMapping id="effectGrainBack" node="0>0|3|0|0|3|0|0|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|3|0|0|3|0|0|1" />
        <i3dMapping id="effectJoint" node="0>0|3|0|0|3|0|0|2" />
        <i3dMapping id="particleNodesBack" node="0>0|3|0|0|3|0|1" />
        <i3dMapping id="effectParticleBack" node="0>0|3|0|0|3|0|1|0" />
        <i3dMapping id="dischargeNodeBack" node="0>0|3|0|3|0" />
        <i3dMapping id="bodyArm02" node="0>0|3|0|1" />
        <i3dMapping id="chassisHydraulic" node="0>0|3|0|1|0" />
        <i3dMapping id="chassisHydraulicPunch01" node="0>0|3|0|1|0|0" />
        <i3dMapping id="chassisHydraulicPunch02" node="0>0|3|0|1|0|0|0" />
        <i3dMapping id="bodyHydraulic" node="0>0|3|0|2" />
        <i3dMapping id="bodyHydraulicPunch01" node="0>0|3|0|2|0" />
        <i3dMapping id="bodyHydraulicPunch02" node="0>0|3|0|2|0|0" />
        <i3dMapping id="bodyHydraulicPunch03" node="0>0|3|0|2|0|0|0" />
        <i3dMapping id="bodyHydraulicPunch04" node="0>0|3|0|2|0|0|0|0" />
        <i3dMapping id="bodyArm01" node="0>0|3|1" />
        <i3dMapping id="chassisHydraulicRef " node="0>0|3|1|0" />
        <i3dMapping id="licensePlateBack" node="0>0|4" />
    </i3dMappings>
</vehicle>
